#include <iostream>
#include <Windows.h>
#include <xnamath.h>
#include <D3D9.h>
using namespace std;

ostream &operator<<(ostream &os, XMMATRIX &m) {
	for (int i = 0; i < 4; i++) {
		for (int j = 0; j < 4; ++j)
			os << m(i, j) << '\t';
		os << endl;
	}
	return os;
}
void someTry() {
	auto x = XMMatrixScaling(1.0f, 2.0f, 3.3f);
	//cout << x << endl;
	IDirect3D9 *d3d9;
	d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
	cout << "d3d sdk version is " << D3D_SDK_VERSION << endl;
}
int main() {
	//cout << "hello xnamth\n";
	someTry();
	return 0;
}